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Hodarium
14 · Journey · Places · Fates

Hodarium

The Motionless Journey. For those who cannot leave — and leave anyway.

The experience — Leave · Choose · Bring back

Seven stages, twelve worlds, a sealed story

An intention — leave, succeed, learn — and the matching oracle speaks. It draws seven places among twelve: the port of lanterns, the library of sand, the station of seasons, the market of voices, the observatory of clouds… At each stage, three fates; each makes you bring something back and leave something behind. Every place is also a world: Bergson, Husserl, the Stoics, Sartre, Rumi, Lao Tzu, Schrödinger, Mandelbrot, Poincaré. The journey follows a quantum progression — superposition, entanglement, collapse, decoherence — and ends with a woven story and a seal proving it took place.

For whom?

Cultural mediation

Hospitals, care homes, libraries

Writing workshops

Leave

Three fates per stage

Daring, calm or bond: each register opens another journey.

Leave behind

Every fate has a price

Leaving something heavy twice makes the oracle of ethics step in.

Bring back

The story and the seal

Your seven stages woven into a story, sealed by a SHA-256 chain.

Game loop

  1. 01 Choose an intention
  2. 02 Enter a place
  3. 03 Choose a fate
  4. 04 Cross the world’s dream
  5. 05 Receive the story and the seal
The full game is playable in the browser, in French and English, with no data transmitted.