
04 · Memory · Absence · Timelines
ONYRIUM — The Three Ubiquities
A narrative journey through memory, absence and contradictory timelines in which every trace can reshape reality.
The experience
Memory · Absence · Timelines
ONYRIUM turns traces into narrative mechanics. The player crosses fragments that appear to coexist without belonging to the same time: remembering, erasing or projecting changes what becomes real.
For whom?
Narrative playersCulture & creationImmersive experiences
The trace
A preserved detail can change how a future scene is read.
Absence
What is missing acts as strongly as what is shown.
Contradictory time
Multiple timelines can generate incompatible truths.
Game loop
A five-step progression.
01
Enter a trace
02
Choose what remains
03
Cross an absence
04
Reconcile or separate timelines
05
Compose a reality
Interactive demonstration. A 3-5 minute playable vertical slice is integrated into the site; the current interface is French.
Quantum Excellium