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ONYRIUM — The Three Ubiquities
04 · Memory · Absence · Timelines

ONYRIUM — The Three Ubiquities

A narrative journey through memory, absence and contradictory timelines in which every trace can reshape reality.

The experience

Memory · Absence · Timelines

ONYRIUM turns traces into narrative mechanics. The player crosses fragments that appear to coexist without belonging to the same time: remembering, erasing or projecting changes what becomes real.

For whom?
Narrative playersCulture & creationImmersive experiences

The trace

A preserved detail can change how a future scene is read.

Absence

What is missing acts as strongly as what is shown.

Contradictory time

Multiple timelines can generate incompatible truths.

Game loop

A five-step progression.

01
Enter a trace
02
Choose what remains
03
Cross an absence
04
Reconcile or separate timelines
05
Compose a reality
Interactive demonstration. A 3-5 minute playable vertical slice is integrated into the site; the current interface is French.